Graham Ashton

Graham Ashton

Graham Ashton is an esports and gaming public affairs professional and journalist who most recently served as Esports External Affairs Manager at Riot Games, advising on government relations and acting as a spokesperson on how Riot operates League of Legends and VALORANT esports.
Prior to Riot, Graham was a full-time business journalist at The Esports Observer, where he published more than 700 articles and interviews. He has also spoken and hosted panels at major industry conferences.

PACE Esports VALORANT team.

USA Esports President Sees Olympic Recognition as “North Star”

In late March, a cavalcade of flag bearers was unveiled as the first batch of Esports Nations Cup (ENC) partners. The contrast was stark: some countries will be represented by actual government branches, while others will have a single, presumably right person for the job. For the United States, one of the largest and most influential esports territories, the chosen organization was almost unheard of. Yet USA Esports garnered quick support through the pedigree of its leadership and a portfolio...

USA Esports Named ENC National Team Partner

USA Esports has been selected to build and send national teams representing the United States to the inaugural Esports Nations Cup (ENC) later this year in Riyadh. Their esports director, Daniel Clerke, has also been named the U.S. national team manager and will lead the team selection process. A non-profit public charity, USA Esports was set up as a prospective national body for esports in North America, counting prominent professional esports team organizations and universities among its partners, as well...

Photo credit: Stephanie Lindgren, ESL Faceit Group

Why “Esports is Sports” is More Complex Than You Think

Ever since competitive video gaming got its portmanteau, there’s been discussion (and derision) over whether having “sports” in the word “esports” makes it so. Detractors argue that sitting in a chair and competing over a keyboard doesn’t meet their arbitrary physical threshold, while defenders say that’s a moot point if your heart rate is still going wild. Is it a meaningful debate? Not particularly, unless, of course, you want to integrate head-to-head gaming into national sport law, especially when players...