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THE ESPORTS ADVOCATE

2026 Aichi-Nagoya Asian Games Embraces 11 Esports Titles, Excludes Dota 2

Strategic title selection reflects regional strengths and broadcast efficiency considerations.

Hongyu ChenbyHongyu Chen
February 25, 2025
in Events & Tournaments
Reading Time: 3 mins read
Image Credit: AINAGOC

Image Credit: AINAGOC

The Olympic Council of Asia has confirmed that the 2026 Aichi-Nagoya Asian Games, scheduled from September 9 to October 4, will feature 11 medal-contending esports titles.

Curated Esports Lineup

The esports titles selected span both Chinese and Japanese developers, with six games published by Chinese studios and five by Japanese studios. The roster includes:

  1. Competitive Martial Arts (Only one medal)
    • Street Fighter Series (Capcom)
    • Tekken Series (NAMCO BANDAI)
    • King of Fighter Series (SNK and Nintendo)
  2. Pokemon UNITE (Tencent’s TiMi Studio Group and Nintendo’s The Pokemon Company)
  3. Honor of Kings (Tencent’s TiMi Studio Group)
  4. League of Legends – Asian Games Version (Tencent’s Riot Games)
  5. PUBG Mobile – Asian Games Version (Tencent’s Lightspeed Studios)
  6. Mobile Legends: Bang Bang (Moonton)
  7. Identity V (NetEase)
  8. Naraka: Bladepoint (NetEase)
  9. Gran Turismo 7 (Polyphony Digital)
  10. eFootball Series (Konami Group)
  11. Puyo Puyo Champions (Sega)

Notably, Electronic Arts’ EA Sports FC has been replaced by Konami’s eFootball Series, aligning with the host nation’s game development ecosystem.

Regional Performances and Competitive Implications

Chinese teams have demonstrated strong performances in titles such as Honor of Kings, Identity V, and Naraka: Bladepoint, positioning them favorably for at least four gold medals. Meanwhile, regional powerhouses continue to display competitive resilience—South Korea’s League of Legends team clinched victory at the 2022 Hangzhou Asian Games, and Japanese competitors have shown notable strength in Competitive Martial Arts games.

The Dota 2 Conundrum

One of the more conspicuous omissions is Valve’s Dota 2, a title with a distinct presence in Japan’s esports scene, including a dedicated domestic server and the well-known Dota Mara Cup, an event offering unconventional prizes such as oysters and beef. Sources familiar with the 2022 Hangzhou Asian Games cited production and broadcasting challenges as likely factors behind the exclusion. “Unlike League of Legends, which maintains a relatively consistent 25-35 minute match duration, Dota 2 games can range from 20 minutes to over an hour, and sometimes exceed 100 minutes,” a source shared. “Complicating scheduling and live broadcast requirements.”

Implications for Industry Stakeholders

For investors, sponsors, and industry executives, the strategic selection of titles at the Aichi-Nagoya Asian Games reflects broader trends in regional market dynamics and broadcast optimization. The exclusion of Dota 2 signals a calculated move to streamline production and maximize viewership engagement, aligning with the stringent broadcasting protocols of high-stakes international sporting events.

As the esports landscape continues to evolve, the choices made by the Olympic Council of Asia and regional stakeholders offer key insights into future tournament formats and the balancing act between competitive integrity and media viability.


Editor’s note: This story was updated to fix an error on the publisher of TEKKEN. We apologize for that error.

Tags: Asian GamesDota 2eFotball SeriesGran Turismo 7Greatest Hits 2025Honor of KingsIdentity VKing of FightersLeague of LegendsMobile Legends Bang BangNaraka BladepointOlympic Council of AsiaOlympicsPokemon UnitePUBG MobilePuyo Puyo ChampionsStreet FighterTEKKEN
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Hongyu Chen

Hongyu Chen

Hongyu "Eddie" Chen serves as conduit from China to the rest of global esports scene as the only Chinese journalist living in China while writing for Western media outlets. For the last four years Eddie served as the China esports correspondent for The Esports Observer and Sports Business Journal. He is a bilingual graduate of MA Business and Marketing and a certified BEng Electronic and Communication Engineer.

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