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Microsoft Research Partners with iRacing to Advance AI in Sim Racing

Collaboration aims to develop large action models for enhanced virtual racing experience.

Tobias SeckbyTobias Seck
November 25, 2024
in Partnerships
Reading Time: 3 mins read
Image Credit: iRacing.com

Image Credit: iRacing.com

Microsoft’s research division is teaming up with iRacing, the leading sim racing platform, to explore the development of advanced artificial intelligence models that could revolutionize virtual racing and have broader implications for AI applications in physical and virtual environments.

Strategic Collaboration on AI and Large Action Models

Announced on November 25, 2024, the partnership focuses on creating Large Action Models (LAMs), a subset of AI foundation models designed to perform complex tasks in dynamic settings. These models aim to enhance iRacing’s simulation capabilities, including the exploration and development of more sophisticated AI-driven opponents, real-time coaching, and virtual crew chiefs.

“We couldn’t be more excited to work with Microsoft on new AI-based learning models,” said Tony Gardner, President of iRacing. “Our goal is to leverage the realism and quality of our existing product and learn from Microsoft’s expertise to create new features that will benefit all iRacers.”

Business Implications for iRacing and Microsoft

The collaboration signifies a strategic move for both companies:

  • iRacing: By integrating advanced AI models, iRacing aims to enhance user experience, retain its competitive edge, and potentially attract a broader user base. Improved AI functionalities could lead to increased subscription revenues and open up new monetization avenues through personalized coaching and premium features.
  • Microsoft: The partnership allows Microsoft Research to test and refine AI models in a complex, real-world simulation environment. Success in this domain could bolster Microsoft’s AI portfolio, offering new business opportunities in gaming, simulation training, and beyond.

“This collaboration with iRacing will help advance our scientific knowledge and ability to build AI systems that span and connect between the physical and virtual worlds,” said Peter Lee, President of Microsoft Research. “It’s about AI that understands how skilled people act and interact, and collaborate and compete, with each other, in potentially extreme situations.”

Impact on the Sim Racing and Gaming Industry

The integration of LAMs into iRacing’s platform could set new industry standards for realism and interactivity in sim racing and gaming at large. By providing AI that can mimic professional driving behavior and offer real-time feedback, the platform could become a training ground not just for sim racing enthusiasts and esports drivers but also for professional drivers.

The collaboration also underscores the growing importance of AI in gaming, where machine learning and advanced analytics are increasingly used to enhance player engagement and experience.

Expert Involvement and Development

Longtime IndyCar driver and mechanical engineer Oriol Servià will serve as a collaborator and domain expert in the project. With almost 200 races in IndyCar and Champ Car including 12 Indianapolis 500 appearances, Servia brings invaluable real-world racing experience to the development of AI models.

Tags: IndyCariRacingMicrosoft
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Tobias Seck

Tobias Seck

Tobias Seck is a journalist and business analyst who spent more than seven years at The Esports Observer (TEO) as a business analyst. He was one of the first employees of the publication, having joined in 2015. In October 2018 he shifted to the role of business analyst and journalist, writing analysis and helping fellow TEO writers understand the world of finance as a supplemental editor when needed. He continued in that role when TEO was rolled into Sports Business Journal (SBJ), where he worked until February 2023.

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