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ESL Impact League Season 6 Details Revealed

ESL FACEIT Group's Counter-Strike 2 competition series for women begins Wednesday and runs until Oct. 20.

James FudgebyJames Fudge
August 28, 2024
in Events & Tournaments
Reading Time: 4 mins read
ESL Impact League Season 6 details revealed

ESL Impact League Season 6 details revealed

ESL FACEIT Group (EFG) revealed details this week on the schedule, format, and timing of ESL Impact League Season 6, its women’s Counter-Strike 2 circuit. Running from Aug. 28 – Oct. 20, Season 6 will feature some of the world’s best CS2 teams going head-to-head in their respective regions for a chance to compete at DreamHack Stockholm in Stockholm, Sweden later this year, for a piece of a $150K USD total prize pool.

Kicking off Aug. 28 (today), ESL Impact League Season 6 will feature 28 all-women CS2 teams from Europe, North America, and South America competing online to secure one of eight spots at this season’s Global Finals at DreamHack Stockholm on Nov. 22-24.

EFG revealed the formats for each region as well as this season’s participating teams. First, the following teams will take part in Season 6:

From Europe:

  • Astralis (Requalified)
  • BIG EQUIPA (Requalified)
  • Crescent (EU Qualifier)
  • dreamcatchers (EU Qualifier)
  • ENCE Athena (EU Qualifier)
  • HSG (EU Qualifier)
  • Imperial fe (Requalified)
  • Let Her Cook (Requalified)
  • NAVI Javelins (Requalified)
  • Ninjas in Pyjamas (Requalified)
  • Permitta (EU Qualifier)
  • Team Spirit (Requalified)

From North America:

  • AWARE (NA Qualifier)
  • FlyQuest RED (Requalified)
  • Imp Pact (NA Qualifier)
  • Lotus (NA Qualifier)
  • Nouns fe (NA Qualifier)
  • old stars (NA Qualifier)
  • TSM Shimmer (Requalified)
  • Team Karma (Requalified)

From South America:

  • Atrix Esports (Requalified)
  • Fluxo Demons (Requalified)
  • FURIA (Requalified)
  • G4ysAndYuu (NA Qualifier)
  • inSanitY fe (SA Qualifier)
  • MIBR (Requalified)
  • PEAK fe (NA Qualifier)
  • The Killaz (SA Qualifier)

Europe will feature two groups of six teams competing in the Group Stage in a single round-robin, with all matches played as best-of-threes (Bo3). The first-place team in each group will advance to the Global Finals, with the second and third-place teams from each group playing deciders to qualify. The top three teams will then advance to the Season Finals.

North America will feature one group of eight teams competing in the Group Stage in a single round-robin, with all matches played as best-of-threes (Bo3). The winner will advance to the season’s Global Finals.

South America will feature one group of eight teams competing in the Group Stage in a single round-robin, with all matches played as best-of-threes (Bo3). The winner and the runner-up will advance to the season’s Global Finals.

Finally, EFG revealed prizing for Season 6:

Regional competitions will feature a total prize pool of $27K, with $9K allotted for Europe, $9.95K for North America, and $8.05K for South America.

For the Finals, EFG is offering a total prize pool of $123K:

  • 1st – $50K
  • 2nd – $25K
  • 3rd-4th – $13K (each)
  • 5th-6th – $7K (each)
  • 7th-8th – $4K (each)

EFG is a wholly owned subsidiary of Savvy Games Group, which is 100% owned and operated by the Saudi Arabian government’s Public Investment Fund, and Saudi Arabia’s ruler, HRH Crown Prince MBS, is the company’s Chairman of the Board. EFG operates a number of esports and gaming festival companies including ESL, FACEIT, Esports Engine, and DreamHack.

Tags: Counter-Strike 2DreamHackDreamHack StockholmESL Impact
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James Fudge

James Fudge

With a career spanning over two decades in the esports and gaming journalism landscape, James Fudge stands as a seasoned veteran and a pivotal figure in the evolution of esports media. His journey began in 1997 at Game-Wire / Avault, where he curated gaming and community news, laying the groundwork for his expertise in the field. In his more recent roles, James cemented his status as an authority in the esports business sphere as Senior Editor Esports at Sports Business Journal and The Esports Observer between 2018 and 2021.

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